Manuals

Console Integration | Redundant Console Setups

There are two redundancy scenarios: A fully redundant setup with a dedicated KLANG:processor on each engine, or a single KLANG:processor connected to both engines. 

Fully Redundant KLANG Processors

Shared Single KLANG Processor

While the fully redundant setup is preferable for Monitor Consoles where the engineer controls all musicians’ mixes, the single KLANG variant is allowing the simultaneous use of KLANG:kontrollers and/or :apps. 

FULLY REDUNDANT SETUP — DMI-KLANG

STEP 1 | DMI-KLANG INSTALL

  1. Install a DMI-KLANG in each engine
  2. Connect DMI-KLANG’s console port with one of the used engine’s network ports.
  3. As in any redundant application, we also connect both engines with a network cable.

STEP 2 | NETWORK IP SETUP

  1. The IP address of DMI-KLANG A is added as a KLANG Device in Engine A’s External Control Configuration.
  1. The IP Address of DMI-Klang B is added as a KLANG Device in Engine B’s External Control Configuration.
  2. Now each engine talks directly and independently to its installed DMI-KLANG, while the console’s redundancy keeps both devices synchronised.
The console redundancy system syncs the KLANG mixing parameters, i.e. panning (azimuth, elevation, width, mode), mute/solo, gain. The console does not store icon, color, channel sorting or KLANG DCA groups and therefore cannot sync that data. This needs to be done manually. See info below.

FULLY REDUNDANT SETUP — :KONDUCTOR ON MADI

The setup for a :konductor or :vokal on MADI is very similar:

STEP 1 | CONNECT :KONDUCTOR

  1. Processor A is connected to Engine A via MADI and between one Control Port and one Console Network Port via network cable.
  2. The same is done on Processor B.
  3. Engine B and both engines are connected with a network cable.

Shared Single KLANG Processor

STEP 1 | CONNECT :KONDUCTOR

  1. A single :konductor needs to be connected via Optocore to both engines.
  2. Connect one of :konductor’s control ports to one console’s network port on engine B.
Avoid connecting another :konductor network port to engine A, as this would create a network loop!   

STEP 2 | NETWORK IP SETUP

  1. The IP address of :konductor is added as a KLANG Device in Engine A’s External Control Configuration.
  1. The IP Address of :konductor is also added as a KLANG Device in Engine B’s External Control Configuration.
:konductor will now follow the Console’s Network Audio Master setting:
If Engine A is Audio Master, :konductor will communicate with the IP of Console Engine A,
if Engine B is Audio Master, :konductor will communicate with the IP of Console Engine B.

Adding a network switch with connections to a DMI-Dante and LINK port in :konductor allows the deployment of :kontrollers – regardless which console engine is active.

Transfer Icons, Colors, Groups Manually via Show Files

  1. Setup your mixes on your primary KLANG processor. 
  2. CONFIG > PRESET > select preset > TRANSFER to KLANG:app
  3. Login to backup KLANG processor.
  4. CONFIG > PRESET > THIS APP: > TRANSFER & LOAD

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